Some refactoring
Change-Id: Ia4ce205bfccfb642815a2852d0ddd3e0e590a110
This commit is contained in:
66
proprietary/drmwvmplugin/include/WVDRMPluginAPI.h
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66
proprietary/drmwvmplugin/include/WVDRMPluginAPI.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __WVMDRMPLUGIN_API_H__
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#define __WVMDRMPLUGIN_API_H__
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#include <string>
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#include "WVStreamControlAPI.h"
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class WVDRMPluginAPI {
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public:
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virtual ~WVDRMPluginAPI() {}
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enum {
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RIGHTS_VALID,
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RIGHTS_INVALID,
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RIGHTS_EXPIRED,
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RIGHTS_NOT_ACQUIRED
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};
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enum {
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PLAYBACK_START,
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PLAYBACK_STOP,
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PLAYBACK_PAUSE,
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PLAYBACK_INVALID
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};
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static WVDRMPluginAPI *create();
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static void destroy(WVDRMPluginAPI *plugin);
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virtual void OpenSession() = 0;
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virtual void CloseSession() = 0;
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virtual bool AcquireDrmInfo(std::string &assetPath, WVCredentials &credentials,
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std::string &dsPath,
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const std::string &assetIdStr, const std::string &systemIdStr,
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const std::string &keyIdStr,
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uint32_t *assetId, uint32_t *systemId, uint32_t *keyId) = 0;
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virtual bool ProcessDrmInfo(std::string &assetPath) = 0;
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virtual int CheckRightsStatus(std::string &path) = 0;
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virtual bool GetConstraints(std::string &path, uint32_t *timeSincePlayback, uint32_t *timeRemaining, uint32_t *licenseDuration) = 0;
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virtual bool SetPlaybackStatus(int playbackStatus, off64_t position) = 0;
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virtual bool RemoveRights(std::string &path) = 0;
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virtual bool RemoveAllRights() = 0;
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virtual bool Prepare(char *data, int len) = 0;
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virtual bool Operate(char *in, char *out, int len, char *iv) = 0;
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protected:
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// use create factory method, don't construct directly
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WVDRMPluginAPI() {}
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};
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#endif
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