Allow license renewals after expiry
Licenses could be renewed uptil the point of expiry. After that point we expected that the session would have to be closed and a new one opened with a new license loaded. Clank requested that we support renewal of sessions past expiry. In addition, the error returned on decryption, if OEMCrypto determines that the KCB duration has expired, is NEED_KEY rather than KEY_ERROR. Merge of https://widevine-internal-review.googlesource.com/#/c/8240 from the widevine cdm repo. b/11390539 Change-Id: I023320f3f25514cd07b368701a92100429ce1c04
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@@ -106,95 +106,82 @@ void PolicyEngine::SetLicense(
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void PolicyEngine::UpdateLicense(
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const video_widevine_server::sdk::License& license) {
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if (!license.has_policy() || kLicenseStateExpired == license_state_)
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if (!license.has_policy())
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return;
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policy_.MergeFrom(license.policy());
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switch (license_state_) {
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case kLicenseStateExpired:
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// Ignore policy updates.
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if (!policy_.can_play()) {
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license_state_ = kLicenseStateExpired;
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return;
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}
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// some basic license validation
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if (license_state_ == kLicenseStateInitial) {
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// license start time needs to be present in the initial response
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if (!license.has_license_start_time())
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return;
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}
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else {
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// TODO(edwingwong, rfrias): Check back with Thomas and see if
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// we need to enforce that all duration windows are absent if
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// license_start_time is not present. This is a TBD.
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case kLicenseStateInitial:
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case kLicenseStateInitialPendingUsage:
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case kLicenseStateCanPlay:
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case kLicenseStateNeedRenewal:
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case kLicenseStateWaitingLicenseUpdate:
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if (!policy_.can_play()) {
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license_state_ = kLicenseStateExpired;
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return;
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}
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// if renewal, discard license if version has not been updated
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if (license.id().version() > license_id_.version())
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license_id_.CopyFrom(license.id());
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else
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return;
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}
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// some basic license validation
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if (license_state_ == kLicenseStateInitial) {
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// license start time needs to be present in the initial response
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if (!license.has_license_start_time())
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return;
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}
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else {
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// TODO(edwingwong, rfrias): Check back with Thomas and see if
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// we need to enforce that all duration windows are absent if
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// license_start_time is not present. This is a TBD.
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// Update time information
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int64_t current_time = clock_->GetCurrentTime();
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// TODO(edwingwong, rfrias): Check back with Thomas and see if
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// we need to enforce that all duration windows are absent if
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// license_start_time is not present. This is a TBD.
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if (license.has_license_start_time())
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license_start_time_ = license.license_start_time();
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license_received_time_ = current_time;
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next_renewal_time_ = current_time +
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policy_.renewal_delay_seconds();
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// if renewal, discard license if version has not been updated
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if (license.id().version() > license_id_.version())
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license_id_.CopyFrom(license.id());
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else
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return;
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}
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// Calculate policy_max_duration_seconds_. policy_max_duration_seconds_
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// will be set to the minimum of the following policies :
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// rental_duration_seconds and license_duration_seconds.
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// The value is used to determine when the license expires.
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policy_max_duration_seconds_ = 0;
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// Update time information
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int64_t current_time = clock_->GetCurrentTime();
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// TODO(edwingwong, rfrias): Check back with Thomas and see if
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// we need to enforce that all duration windows are absent if
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// license_start_time is not present. This is a TBD.
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if (license.has_license_start_time())
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license_start_time_ = license.license_start_time();
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license_received_time_ = current_time;
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next_renewal_time_ = current_time +
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policy_.renewal_delay_seconds();
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if (policy_.has_rental_duration_seconds())
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policy_max_duration_seconds_ = policy_.rental_duration_seconds();
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// Calculate policy_max_duration_seconds_. policy_max_duration_seconds_
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// will be set to the minimum of the following policies :
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// rental_duration_seconds and license_duration_seconds.
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// The value is used to determine when the license expires.
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policy_max_duration_seconds_ = 0;
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if ((policy_.license_duration_seconds() > 0) &&
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((policy_.license_duration_seconds() <
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policy_max_duration_seconds_) ||
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policy_max_duration_seconds_ == 0)) {
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policy_max_duration_seconds_ = policy_.license_duration_seconds();
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}
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if (policy_.has_rental_duration_seconds())
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policy_max_duration_seconds_ = policy_.rental_duration_seconds();
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if (Properties::begin_license_usage_when_received())
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playback_start_time_ = current_time;
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if ((policy_.license_duration_seconds() > 0) &&
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((policy_.license_duration_seconds() <
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policy_max_duration_seconds_) ||
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policy_max_duration_seconds_ == 0)) {
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policy_max_duration_seconds_ = policy_.license_duration_seconds();
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}
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if (Properties::begin_license_usage_when_received())
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playback_start_time_ = current_time;
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// Update state
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if (Properties::begin_license_usage_when_received()) {
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if (policy_.renew_with_usage()) {
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license_state_ = kLicenseStateNeedRenewal;
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}
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else {
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license_state_ = kLicenseStateCanPlay;
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can_decrypt_ = true;
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}
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}
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else {
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if (license_state_ == kLicenseStateInitial) {
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license_state_ = kLicenseStateInitialPendingUsage;
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}
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else {
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license_state_ = kLicenseStateCanPlay;
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can_decrypt_ = true;
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}
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}
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break;
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// Update state
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if (Properties::begin_license_usage_when_received()) {
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if (policy_.renew_with_usage()) {
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license_state_ = kLicenseStateNeedRenewal;
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}
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else {
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license_state_ = kLicenseStateCanPlay;
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can_decrypt_ = true;
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}
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}
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else {
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if (license_state_ == kLicenseStateInitial) {
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license_state_ = kLicenseStateInitialPendingUsage;
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}
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else {
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license_state_ = kLicenseStateCanPlay;
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can_decrypt_ = true;
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}
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}
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}
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