Adjust CDM engine and request license unit tests
Merge of the widevine change: https://widevine-internal-review.googlesource.com/#/c/11632 Several unit tests in cdm_engine_test.cpp and request_license_test.cpp were failing regularly. These were caused by either: 1) The device was not provisioned. This has been fixed by adding a certificate provisioning step in the test setup for the cdm engine tests and changing the existing provision steop in the request license tests to provision for both security levels. 2) The device was hitting a flaky server. This has been fixed by switching from the GooglePlayServer to the Widevine server. 3) A null pointer introduced when testing secure stops with an app id. This has been fixed by directly injecting the app id in the unit tests. 4) Flaky network connections. The unit tests were requesting data from the server and were timing out after 3 seconds. I changed that to 12 seconds. 5) The tests were searching for an end-of-line marker to find the GLS header in the license response message. The end-of-line marker was present in a valid DRM message for almost 1% of the test cases. This code has been replaced by searching for the string "GLS/1" at the begining of the HTML body. I also added test_printers.cpp that defines functions used by GTest to print error codes by name instead of numeric value. This CL changes unit tests only. It does not change any production code. bug: 18316036 Change-Id: I3398580059a03114e782ac7ac59e6b0944012df4
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@@ -12,9 +12,9 @@
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namespace {
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const int kReadBufferSize = 1024;
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const int kConnectTimeoutMs = 5000;
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const int kWriteTimeoutMs = 3000;
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const int kReadTimeoutMs = 3000;
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const int kConnectTimeoutMs = 15000;
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const int kWriteTimeoutMs = 12000;
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const int kReadTimeoutMs = 12000;
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// Concatenate all chunks into one blob and returns the response with
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// header information.
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