diff --git a/libwvdrmengine/cdm/util/test/test_sleep.cpp b/libwvdrmengine/cdm/util/test/test_sleep.cpp index 439a46d5..f52e5715 100644 --- a/libwvdrmengine/cdm/util/test/test_sleep.cpp +++ b/libwvdrmengine/cdm/util/test/test_sleep.cpp @@ -30,7 +30,7 @@ TestSleep::CallBack* TestSleep::callback_ = nullptr; int TestSleep::total_clock_rollback_seconds_ = 0; void TestSleep::Sleep(unsigned int seconds) { - int64_t milliseconds = 1000 * seconds; + int64_t milliseconds = 1000 * static_cast(seconds); if (real_sleep_) { // This next bit of logic is to avoid slow drift apart of the real clock and // the fake clock. We compute how far from the real clock has advanced in @@ -40,7 +40,8 @@ void TestSleep::Sleep(unsigned int seconds) { static const auto start_real = std::chrono::system_clock().now(); sleep(seconds); const auto now_real = std::chrono::system_clock().now(); - const int64_t rollback_adjustment = 1000 * total_clock_rollback_seconds_; + const int64_t rollback_adjustment = + 1000 * static_cast(total_clock_rollback_seconds_); const int64_t total_real = (now_real - start_real) / std::chrono::milliseconds(1) + rollback_adjustment; @@ -129,7 +130,9 @@ bool TestSleep::RollbackSystemTime(int seconds) { // For both real and fake sleep we still update the callback and we still keep // track of the total amount of time slept. total_clock_rollback_seconds_ += seconds; - if (callback_ != nullptr) callback_->ElapseTime(-1000 * seconds); + if (callback_ != nullptr) { + callback_->ElapseTime(-1000 * static_cast(seconds)); + } return true; }