This CL turns off the verbose logging if LOG_NDEBUG is 1, or if NDEBUG is defined. You can set the environment variable LOG_NDEBUG to 0 to turn on verbose debugging for the CDM library on android. Also, as in b/9672657, some applications call SelectKey when switching between video and audio, which is much too verbose and affects playback. I have removed the log statements for SelectKey. bug: 9672657 Change-Id: I635b997118996871356f7126852b4744fb05e810
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright 2013 Google Inc. All Rights Reserved.
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//
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// Log - implemented using the standard Android logging mechanism
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/*
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* Qutoing from system/core/include/log/log.h:
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* Normally we strip ALOGV (VERBOSE messages) from release builds.
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* You can modify this (for example with "#define LOG_NDEBUG 0"
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* at the top of your source file) to change that behavior.
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*/
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#ifndef LOG_NDEBUG
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#ifdef NDEBUG
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#define LOG_NDEBUG 1
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#else
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#define LOG_NDEBUG 0
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#endif
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#endif
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#define LOG_TAG "WVCdm"
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#define LOG_BUF_SIZE 1024
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#include "log.h"
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#include "utils/Log.h"
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namespace wvcdm {
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void InitLogging(int argc, const char* const* argv) {}
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void Log(const char* file, int line, LogPriority level, const char* fmt, ...) {
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va_list ap;
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char buf[LOG_BUF_SIZE];
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va_start(ap, fmt);
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vsnprintf(buf, LOG_BUF_SIZE, fmt, ap);
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va_end(ap);
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android_LogPriority prio = ANDROID_LOG_VERBOSE;
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switch(level) {
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case LOG_ERROR: prio = ANDROID_LOG_ERROR; break;
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case LOG_WARN: prio = ANDROID_LOG_WARN; break;
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case LOG_INFO: prio = ANDROID_LOG_INFO; break;
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case LOG_DEBUG: prio = ANDROID_LOG_DEBUG; break;
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#if LOG_NDEBUG
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case LOG_VERBOSE: return;
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#else
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case LOG_VERBOSE: prio = ANDROID_LOG_VERBOSE; break;
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#endif
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}
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__android_log_write(prio, LOG_TAG, buf);
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}
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}; // namespace wvcdm
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