Files
android/libwvdrmengine/run_all_unit_tests.sh
Jeff Tinker 4af7ac78a3 Fix offline test failures
GPlay offline tests were failing due to additional query parameters that were
introduced with b12789275. Additional changes caused offline failures,
as the content pointed to by the test vectors was HD only and did not
allow for offline playback.

This addresses the problem by switching request license tests to point to UAT.
UAT is now the default license server destination for request license tests.
Test vectors for GPlay will be added back as a secondary option when they
are available.

b/13909635

Merge of https://widevine-internal-review.googlesource.com/#/c/10261/
from the widevine cdm repo.

Change-Id: I5e5a2b477b6d591747123e8eeb3cd00b7f762090
2014-06-02 17:04:20 +00:00

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#!/bin/sh
if [ -z "$ANDROID_BUILD_TOP" ]; then
echo "Android build environment not set"
exit -1
fi
echo "waiting for device"
adb root && adb wait-for-device remount
adb shell /system/bin/oemcrypto_test
adb shell /system/bin/request_license_test
adb shell /system/bin/policy_engine_unittest
adb shell /system/bin/libwvdrmmediacrypto_test
adb shell /system/bin/libwvdrmdrmplugin_test
adb shell /system/bin/cdm_engine_test
adb shell /system/bin/file_store_unittest
adb shell /system/bin/device_files_unittest
adb shell /system/bin/timer_unittest
adb shell LD_LIBRARY_PATH=/system/vendor/lib/mediadrm/ /system/bin/libwvdrmengine_test
adb shell am start com.widevine.test/com.widevine.test.MediaDrmAPITest
# TODO: make this test more command line friendly
echo "check logcat output for MediaDrmAPITest"