GPlay offline tests were failing due to additional query parameters that were introduced with b12789275. Additional changes caused offline failures, as the content pointed to by the test vectors was HD only and did not allow for offline playback. This addresses the problem by switching request license tests to point to UAT. UAT is now the default license server destination for request license tests. Test vectors for GPlay will be added back as a secondary option when they are available. b/13909635 Merge of https://widevine-internal-review.googlesource.com/#/c/10261/ from the widevine cdm repo. Change-Id: I5e5a2b477b6d591747123e8eeb3cd00b7f762090
26 lines
811 B
Bash
Executable File
26 lines
811 B
Bash
Executable File
#!/bin/sh
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if [ -z "$ANDROID_BUILD_TOP" ]; then
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echo "Android build environment not set"
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exit -1
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fi
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echo "waiting for device"
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adb root && adb wait-for-device remount
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adb shell /system/bin/oemcrypto_test
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adb shell /system/bin/request_license_test
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adb shell /system/bin/policy_engine_unittest
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adb shell /system/bin/libwvdrmmediacrypto_test
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adb shell /system/bin/libwvdrmdrmplugin_test
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adb shell /system/bin/cdm_engine_test
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adb shell /system/bin/file_store_unittest
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adb shell /system/bin/device_files_unittest
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adb shell /system/bin/timer_unittest
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adb shell LD_LIBRARY_PATH=/system/vendor/lib/mediadrm/ /system/bin/libwvdrmengine_test
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adb shell am start com.widevine.test/com.widevine.test.MediaDrmAPITest
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# TODO: make this test more command line friendly
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echo "check logcat output for MediaDrmAPITest"
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