Source release v3.2.0
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@@ -13,7 +13,7 @@
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namespace wvcdm {
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using video_widevine_server::sdk::LicenseIdentification;
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using video_widevine::LicenseIdentification;
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class Clock;
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class CryptoSession;
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@@ -32,7 +32,7 @@ class PolicyEngine {
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// UpdateLicense/OnTimerEvent/BeginDecryption and may be out of sync
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// depending on the amount of time elapsed. The current decryption
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// status is not calculated to avoid overhead in the decryption path.
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virtual bool CanDecrypt(const KeyId& key_id);
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virtual bool CanDecryptContent(const KeyId& key_id);
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// OnTimerEvent is called when a timer fires. It notifies the Policy Engine
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// that the timer has fired and dispatches the relevant events through
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@@ -43,12 +43,12 @@ class PolicyEngine {
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// an exact copy of the policy information stored in the license.
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// The license state transitions to kLicenseStateCanPlay if the license
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// permits playback.
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virtual void SetLicense(const video_widevine_server::sdk::License& license);
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virtual void SetLicense(const video_widevine::License& license);
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// SetLicenseForRelease is used when releasing a license. The keys in this
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// license will be ignored, and any old keys will be expired.
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virtual void SetLicenseForRelease(
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const video_widevine_server::sdk::License& license);
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const video_widevine::License& license);
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// Call this on first decrypt to set the start of playback.
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virtual void BeginDecryption(void);
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@@ -60,7 +60,7 @@ class PolicyEngine {
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// updated license_start_time from the server. The license will transition to
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// kLicenseStateCanPlay if the license permits playback.
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virtual void UpdateLicense(
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const video_widevine_server::sdk::License& license);
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const video_widevine::License& license);
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// Used for notifying the Policy Engine of resolution changes
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virtual void NotifyResolution(uint32_t width, uint32_t height);
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@@ -80,13 +80,21 @@ class PolicyEngine {
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// for offline save and restore
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int64_t GetPlaybackStartTime() { return playback_start_time_; }
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int64_t GetLastPlaybackTime() { return last_playback_time_; }
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int64_t GetGracePeriodEndTime() { return grace_period_end_time_; }
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void RestorePlaybackTimes(int64_t playback_start_time,
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int64_t last_playback_time);
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int64_t last_playback_time,
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int64_t grace_period_end_time);
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bool IsLicenseForFuture() { return license_state_ == kLicenseStatePending; }
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bool IsPlaybackStarted() { return playback_start_time_ > 0; }
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bool HasPlaybackStarted(int64_t current_time) {
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if (playback_start_time_ == 0)
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return false;
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bool IsLicenseOrPlaybackDurationExpired(int64_t current_time);
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const int64_t playback_time = current_time - playback_start_time_;
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return playback_time >= policy_.play_start_grace_period_seconds();
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}
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bool HasLicenseOrPlaybackDurationExpired(int64_t current_time);
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int64_t GetLicenseOrPlaybackDurationRemaining();
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bool CanRenew() { return policy_.can_renew(); }
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@@ -111,15 +119,22 @@ class PolicyEngine {
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kLicenseStateExpired
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} LicenseState;
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int64_t GetLicenseExpiryTime();
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int64_t GetPlaybackExpiryTime();
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// Gets the clock time that the license expires. This is the hard limit that
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// all license types must obey at all times.
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int64_t GetHardLicenseExpiryTime();
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// Gets the clock time that the rental duration will expire, using the license
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// duration if one is not present.
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int64_t GetRentalExpiryTime();
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// Gets the clock time that the license expires based on whether we have
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// started playing. This takes into account GetHardLicenseExpiryTime.
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int64_t GetExpiryTime(int64_t current_time, bool is_load);
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int64_t GetLicenseDurationRemaining(int64_t current_time);
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int64_t GetLicenseOrRentalDurationRemaining(int64_t current_time);
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int64_t GetPlaybackDurationRemaining(int64_t current_time);
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bool IsRenewalDelayExpired(int64_t current_time);
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bool IsRenewalRecoveryDurationExpired(int64_t current_time);
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bool IsRenewalRetryIntervalExpired(int64_t current_time);
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bool HasRenewalDelayExpired(int64_t current_time);
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bool HasRenewalRecoveryDurationExpired(int64_t current_time);
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bool HasRenewalRetryIntervalExpired(int64_t current_time);
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void UpdateRenewalRequest(int64_t current_time);
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@@ -129,7 +144,7 @@ class PolicyEngine {
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// Notifies updates in expiry time and fire OnExpirationUpdate event if
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// expiry time changes.
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void NotifyExpirationUpdate();
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void NotifyExpirationUpdate(int64_t current_time);
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// set_clock() is for testing only. It alters ownership of the
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// passed-in pointer.
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@@ -139,12 +154,12 @@ class PolicyEngine {
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// This is the current policy information for this license. This gets updated
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// as license renewals occur.
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video_widevine_server::sdk::License::Policy policy_;
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video_widevine::License::Policy policy_;
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// This is the license id field from server response. This data gets passed
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// back to the server in each renewal request. When we get a renewal response
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// from the license server we will get an updated id field.
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video_widevine_server::sdk::LicenseIdentification license_id_;
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video_widevine::LicenseIdentification license_id_;
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// The server returns the license start time in the license/license renewal
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// response based off the request time sent by the client in the
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@@ -153,13 +168,14 @@ class PolicyEngine {
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int64_t playback_start_time_;
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int64_t last_playback_time_;
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int64_t last_expiry_time_;
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int64_t grace_period_end_time_;
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bool last_expiry_time_set_;
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bool was_expired_on_load_;
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// This is used as a reference point for policy management. This value
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// represents an offset from license_start_time_. This is used to
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// calculate the time where renewal retries should occur.
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int64_t next_renewal_time_;
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int64_t policy_max_duration_seconds_;
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// Used to dispatch CDM events.
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CdmSessionId session_id_;
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