Source release 16.2.0
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@@ -195,9 +195,6 @@ class CdmEngine {
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// system. This will force the device to reprovision itself.
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virtual CdmResponseType Unprovision(CdmSecurityLevel security_level);
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// Delete OEMCrypto usage tables. Used by Unprovision().
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virtual CdmResponseType DeleteUsageTable(CdmSecurityLevel security_level);
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// Return the list of key_set_ids stored on the current (origin-specific)
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// file system.
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virtual CdmResponseType ListStoredLicenses(
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@@ -261,8 +258,9 @@ class CdmEngine {
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// Decryption and key related methods
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// Accept encrypted buffer and return decrypted data.
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virtual CdmResponseType Decrypt(const CdmSessionId& session_id,
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const CdmDecryptionParameters& parameters);
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virtual CdmResponseType DecryptV16(
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const CdmSessionId& session_id,
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const CdmDecryptionParametersV16& parameters);
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// Generic crypto operations - provides basic crypto operations that an
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// application can use outside of content stream processing
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@@ -343,6 +341,7 @@ class CdmEngine {
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app_package_name_ = app_package_name;
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}
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virtual const std::string& GetAppPackageName() { return app_package_name_; }
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virtual void SetSpoid(const std::string& spoid) { spoid_ = spoid; }
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protected:
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friend class CdmEngineFactory;
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@@ -353,8 +352,7 @@ class CdmEngine {
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friend class TestLicenseHolder;
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CdmEngine(FileSystem* file_system,
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std::shared_ptr<metrics::EngineMetrics> metrics,
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const std::string& spoid = EMPTY_SPOID);
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std::shared_ptr<metrics::EngineMetrics> metrics);
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private:
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// private methods
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@@ -364,7 +362,6 @@ class CdmEngine {
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const CdmSessionId* forced_session_id,
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CdmSessionId* session_id);
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void DeleteAllUsageReportsUponFactoryReset();
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bool ValidateKeySystem(const CdmKeySystem& key_system);
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CdmResponseType GetUsageInfo(const std::string& app_id,
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SecurityLevel requested_security_level,
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@@ -396,9 +393,10 @@ class CdmEngine {
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Clock clock_;
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std::string spoid_;
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static bool seeded_;
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// usage related variables
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// Usage related variables
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// Used to isolate a single active usage information license. Loading,
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// creating or releasing a different usage licenses through the engine
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// API will release the handle to previously active secure stop license.
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std::unique_ptr<CdmSession> usage_session_;
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std::unique_ptr<UsagePropertySet> usage_property_set_;
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int64_t last_usage_information_update_time_;
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